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Title | Romain |
Description | Romain Beaudon RSS Blog Blog Français --> Random 2D dungeon generation in Unity using BSP (Binary Space Partitioning) trees Jan 12 th , 2018 Int |
Keywords | development, coding, test, performance, architecture, web development, javascript, html |
WebSite | rombdn.com |
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US$650,343
Last updated: 2023-05-12 03:21:21
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Romain Beaudon RSS Blog Blog Français --> Random 2D dungeon generation in Unity using BSP (Binary Space Partitioning) trees Jan 12 th , 2018 Intro The approach and algorithm is based on this Stackexchange answer , and these related resources: eskerda.com/bsp-dungeon-generation and gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps The sprites used in this post come from existing games and are used here only for learning purpose. Build the structure Let’s start with a new 2D project in Unity 5. Create a new Game Object called Board for holding the whole dungeon. On this game object create a new Script component called BoardManager. We’ll code the dungeon generation logic into it. I recommend you refer to the stackexchange answer above for the illustrations of the following steps. The idea of the algorithm is to start with a rectangular cell representing the whole dungeon. Then we’ll split this dungeon in two sub-dungeons, with a randomly chosen |
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